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V&A: Video Games - Design/Play/Disrupt

Factory Settings were heavily involved in the design development of Video Games and formed a uniquely trusting and collaborative relationship with exhibition designer Pernilla Ohrstedt architects.

The development period highlighted the need for pragmatic solutions that did not veer from the highly tuned design intent - normative aspects of exhibition design were discarded in favour of radical approaches to everything from how a wall must be constructed to how a fabric projection screen can be made. This highlighted the best aspects of the contractor / designer relationship, allowing us to deliver complex elements in an exceptionally short space of time.

Photos ©Victoria and Albert Museum